Posts Tagged ‘Code’

Advanced Code Samples, and Best Practices Using Flash ActionScript 2.0

I was recently challenged to build a robust and user-maintainable system that read in several XML files, and mapped into an object model for processing and other, general, manipulation. The system displayed the information in many fancy indexed, and animated ways, and then returned the data back out to the wild-wild-web where it became, you […]

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